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Zicke Zacke box art

Zicke Zacke

Players

2-5

Time

?-?

Age

4+

Weight

1.1

Rating

6.37

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Zicke Zacke has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Zicke Zacke has a high replayability score due to its high variability gameboard, good expansions available, deep strategic depth, and decent scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Zicke Zacke has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Zicke Zacke, all the familiar Zoch critters are hiding behind a wooden fence, a fence comprised of cards, with only parts of their bodies being visible. Each player has a colored dung heap with a number of these cards next to the heap, meaning that these animals are hiding in this colored area. Several animals in hiding might also be placed next to the barn. A "slapping" card for each colored area in play, as well as the barn, is placed around a central deck of seek cards. Each seek card shows one of the animals currently hiding. On a turn, a player reveals a seek card so that all players can see it, then everyone races to slap the correct slapping card. If you do so first, you claim the hiding card of that animal, moving it next to your dung heap. (If you own that hiding card already, you just keep it.) Slap the wrong slapping card, and you must move one hiding card to the barn, putting that animal in a new home. If a poop card is revealed, then you're trying to find the animal revealed on the previous turn, which might now be at a new location. The player with the most hiding cards by his dung heap when the seek deck runs out wins the game.

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Credits

Designers

1
Marek Zoschl

Artists

1
Doris Matthäus

Publishers

4
999 Games Gigamic Korea Boardgames Zoch Verlag

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