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Zicke Zacke box art
2011 Ranked #14,845

Zicke Zacke

Players race to identify which hidden area contains a revealed animal and slap the correct card first. Wrong slaps move animals to a new location, so memory must keep pace with the shifting fence.

Children's Action / Dexterity Animals Pattern Recognition Speed Matching

Players

2-5

Play time

Not listed

Age

4+

Complexity

1.1/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Zicke Zacke, all the familiar Zoch critters are hiding behind a wooden fence, a fence comprised of cards, with only parts of their bodies being visible.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Zicke Zacke, all the familiar Zoch critters are hiding behind a wooden fence, a fence comprised of cards, with only parts of their bodies being visible. Each player has a colored dung heap with a number of these cards next to the heap, meaning that these animals are hiding in this colored area. Several animals in hiding might also be placed next to the barn. A "slapping" card for each colored area in play, as well as the barn, is placed around a central deck of seek cards. Each seek card shows one of the animals currently hiding. On a turn, a player reveals a seek card so that all players can see it, then everyone races to slap the correct slapping card. If you do so first, you claim the hiding card of that animal, moving it next to your dung heap. (If you own that hiding card already, you just keep it.) Slap the wrong slapping card, and you must move one hiding card to the barn, putting that animal in a new home. If a poop card is revealed, then you're trying to find the animal revealed on the previous turn, which might now be at a new location. The player with the most hiding cards by his dung heap when the seek deck runs out wins the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
15 min
Age
4+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Marek Zoschl

Artists

1
Doris Matthäus

Publishers

4
999 Games Gigamic Korea Boardgames Zoch Verlag

Linked items

No published linked games yet.