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Zestrea box art

Zestrea

Players

3-6

Time

45-90

Age

12+

Weight

1.75

Rating

6.62

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Zestrea has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Zestrea offers a high level of variability with its gameboard, expansions, and strategic depth. It scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.0.

Luck profile

Zestrea has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Zestrea is a marriage negotiation game, for 3-6 players, inspired from ridiculous Romanian traditions. Work hard, secure your dowry (Zestre), and match spouses wisely! This particular village is plagued by silly yet somewhat historically accurate catastrophes. From foreign invaders to highways in your yard, from Chernobyl to communism, who knows what destiny will throw your way? Fortunately, the Fate cards have your back, giving you powers to make villagers Musicians, improving wedding chances, cause Bar Fights to eliminate your competition, or simply make (and drink) traditional moonshine liquor! Survive the Hard Times and become the richest Boyar of the land! Gameplay: You earn money from working the Land, but you also get new babies that turn into villagers that need feeding. When villagers produce too many kids, you should try to marry them off to turn them into productive couples, or risk selling Land to pay for their food and ultimately starve to death. Marriage is consensual: roll the dice to see if the villagers want to get married, and use Fate cards to improve your odds (example: Bad Eyesight - improve wedding chance), or reduce them on your competition (example: The Village Idiot - reduce wedding chance). Various Fate cards also have interesting, highly interactive effects on the game: players must congratulate you by paying money when you play the Just Married card, other times they can Steal The Bride, and even break couples using the Trouble In Paradise card. If you make enemies, you can Unleash The Dog to eliminate a villager from another player (or yourself when having trouble feeding them...), and the Village Preacher will gain some income everyone someone dies. —description from the publisher

Editions

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Credits

Designers

2
Patiu Alexandru Horatiu Roman

Artists

2
Laura Bularca Maria Surducan

Publishers

1
Valiant Game Studio AB

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