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Zanziar box art
2008 Ranked #19,567

Zanziar

This fantasy conquest game has heroes recruit armies and adventurers, fight rivals, and conquer cities to complete personal victory goals. Each hero needs two objectives, while artifacts, events, and shifting alliances create several paths to domination.

Adventure Bluffing Hexagon Grid Open Drafting

Players

2-6

Play time

120-180 min

Age

12+

Complexity

3.56/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Zanziar is a fantasy board game for 2-6 players. In Zanziar, mighty heroes roam the lands of Zanziar to regain their throne of power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Zanziar is a fantasy board game for 2-6 players. In Zanziar, mighty heroes roam the lands of Zanziar to regain their throne of power. The charismatic heroes guide their allied adventurers and armies through battles, adventures and events to the victory: the domination of the lands of the Zanziar. Up to six players take the roles of these heroes and the battle for domination of Zanziar can begin. Zanziar is a fantasy world where heroes and adventurers are occasionally mightier than entire armies and where magical items and events are, if not commonplace, then at least known to exist. In the ravaged and war-torn realm the rulers of the world search for salvation and hope - for all peoples or only to their own. A keen and lucky traveler might even find pieces of the long lost artifact, the Staff of Wyrmandalus, which would give unlimited might to its wielder. Object of the Game In Zanziar the heroes must gather armies, ally with adventurers, vanquish other heroes and conquer cities in order to fulfill their goals. Each hero has his own set of victory conditions, out of which two must be completed to gain victory. The game allows a wide variety of tactics to be used to achieve victory.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
120–180 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Timo Multamäki

Publishers

1
Dragon Dawn Productions

Linked items

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