Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the magical realm of Zaberias four tribes are fighting to conquer the whole realm: The Guardians, Orcs, Humans, and Undead. It is a strategy-level war game.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Player Elimination
Players can be removed from contention before the game ends.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
In the magical realm of Zaberias four tribes are fighting to conquer the whole realm: The Guardians, Orcs, Humans, and Undead. It is a strategy-level war game. A player must conquer new fortresses and upgrade existing ones so to increase income, and gain access to stronger and bigger units. Each unit has different innate skills (power, range, & speed), and some special abilities which add many strategic maneuvers, fun, and replay-ability. The game is straight forward and easy to learn; it does not limit the player but rather gives freedom of action. In each turn, a player can receive money, build units, upgrade fortresses, move and attack as much as his resources and units allow him. There is no specific action sequence. a player can do what suits him best.