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Zaar box art

Zaar

Players

1-6

Time

40-90

Age

14+

Weight

1.91

Rating

7.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Zaar has a high level of direct confrontation with battles and competitive actions that have immediate impact on opponents. It also offers strategic depth through resource denial, market manipulation, and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Zaar has a high variability gameboard, with multiple paths to victory and variable setups. The availability of expansions adds to the replay value. The game offers deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Zaar has a strong replayability score of 7.78 out of 10.

Luck profile

Zaar has a moderate level of luck involved in the game. While random elements do have an impact on the outcome, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role.

Overview

Woken up in a dark and dusty mansion captured by a mysterious spell, you and your fellows must face the Ahriman(daemon)by exploring the rooms and cancel the spells until you catch Ahriman in the last room and defeat it... Zaar is played over 3 major phases. In the 1st phase players will explore the rooms finding items and cancelling spells with the help of the Remal and Astrolabe, trying to reveal the Ahriman`s demonic letters. In the 2nd phase they will catch the daemon in the last room and fight with him. In the 3rd phase, and with the death of Ahriman, the mansion starts to fall. Players have to take themselves to the clean rooms as fast as they can, while trying to gather treasures.

Editions

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Credits

Designers

3
Reza Agharahimi Sohrab Mostaghim Mohammad Zarei

Artists

2
Mohammad reza Mousavi Mohammad Zarei

Publishers

1
RealityGame

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