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Yomen box art

Yomen

Players

2

Time

?-?

Age

8+

Weight

?

Rating

6.88

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Yomen has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Yomen has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Yomen has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role. It is a balanced mix of luck and strategy.

Overview

In YOMEN, each player is given a set of three colored blocks with which to build a structure behind a screen. Each player is also given a set of "detective" blocks that match the colors of their opponent's pieces. On a turn, a player asks their opponent about what is visible from a specific direction, and the opponent answers, such as "Black is on the bottom row, green in the middle, and nothing on the top". If a player has asked about a side view, then the asker also provides the answer for their structure. If a player has asked about the view from above, then only the person being asked the question answers. The players take turns alternately, and the first to correctly guess the opponent's structure and orientation wins!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Ryohei Kurahashi

Publishers

2
Bucco (???) Jelly Jelly Games