Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
How it plays
How does it play?
Last Chance is contract Yahtzee with side betting. Each player starts with a stake of chips.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Read the full game description
Last Chance is contract Yahtzee with side betting. Each player starts with a stake of chips. One of seven cards is overturned which shows a combination a player must roll on five dice. The tougher the combo, the more the cards are worth if won. Players bid on the chance to roll for the card. Those who don't win the bid can bet for or against the roller. If the roller makes the combo, he gets his bid back plus the card's stated value plus any bets made against him. If he fails, he loses his bid money. Any dice he applied to the combo stay on the card and players bid again on the partially completed card. If a player is low on cash, he can call "last chance" during bidding to win the bid automatically. Failure to make the combo will cost that bidder the game, however. Whoever has the most chips and at least one card by the end of the short card stack wins the game.