Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
Lower replayability
Low interaction
Scales well
Light strategy
How it plays
How does it play?
The Worst Game Ever creates mechanisms around everything people hate in games, gamers, and gaming. The goal is to have the most tokens when any player runs out of tokens. Players take turns attacking one another with a die roll to steal tokens and play cards to affect the game.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Betting and Bluffing
Risk resources on uncertain outcomes while disguising intentions or information.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Memory
Remember previously revealed information, positions, or sequences.