ABG All Board Games
The Worst Game Ever box art

The Worst Game Ever

Players

2-8

Time

?-?

Age

8+

Weight

1.13

Rating

5.47

Fit

Teach 2.4

Teaching signal

Replay 2.4

Lower replayability

Interaction 1.3

Low interaction

Scaling 3.5

Scales well

Strategy 3.3

Light strategy

Control 0.8

Luck-sensitive

Table feel

Low interaction

Replay value

The final replayability score indicates that the game has some variability in terms of the gameboard and strategic depth, but lacks impactful expansions and player interaction. It is moderately scalable and has a moderate level of easiness to learn. Overall, the game offers limited replay value.

Luck profile

The Worst Game Ever has a high influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws. There is very little room for players to influence or mitigate the effects of randomness. The game is heavily dependent on luck, with little influence from player strategy.

Overview

The Worst Game Ever creates mechanisms around everything people hate in games, gamers, and gaming. The goal is to have the most tokens when any player runs out of tokens. Players take turns attacking one another with a die roll to steal tokens and play cards to affect the game.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Jeff Siadek

Artists

1
Neal von Flue

Publishers

1
Gorilla Games

Linked items

No linked items imported yet.