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Wordz box art
2011 Ranked #14,916

Wordz

Players secretly form words from letter cards, then reveal letters and try to guess opponents’ hidden words. Correct guesses claim unrevealed letters, so players must balance disclosure against deduction.

Bluffing Card Game Pattern Recognition

Players

3-7

Play time

Not listed

Age

10+

Complexity

2/5

Rating

6.62

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.6/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Wordz, each player must create a word from the letters he has been dealt, then try to guess the words that other players have created.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Wordz, each player must create a word from the letters he has been dealt, then try to guess the words that other players have created. At the start of each round, a player receives five vowel cards and seven consonants, with both vowels and consonants being color-coded on both sides. Each player secretly creates a word from some number of those letter cards and lays the cards face down in order, returning any excess cards to the box. On a turn, a player must reveal a letter in his word, and he may choose to guess an opponent's word. To guess, he must hand over a token to that player. (Each player starts the game with three tokens, and if a player runs out of tokens, he cannot guess until someone else gives him one.) If the player is correct, he claims any letters not revealed in that player's word, while the wordmaker claims all revealed letters; if the player gets any letter wrong in his guess, the word remains as is. If a player ever reveals all letters in his word, he claims all of those letter cards. After all letters cards have been claimed, the round ends and players score one point for each card collected. After a predetermined number of rounds, the player with the most points wins. is a game in which each must make a word with letters (on cards) and then try to guess the words of other players around table.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
3–7
Play time
20 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Guillaume Blossier Frédéric Henry

Artists

1
Stéphane Gantiez

Publishers

1
Bombyx

Linked items

No published linked games yet.