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Word Heist box art
2022 Ranked #19,323

Word Heist

This word puzzle game has players create words, protect them from guesses, steal rivals’ words, and score highest after three rounds. Clue tokens expose letter use, while duplicate words score for nobody.

Word Game Targeted Clues Word Games: Spelling / Letters

Players

2-6

Play time

Not listed

Age

10+

Complexity

1/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Word Heist is to create clever words that others don't steal, while ideally snatching words from their grasp.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Word Heist is to create clever words that others don't steal, while ideally snatching words from their grasp. To set up the game, take a number of consonant, vowel, and special letter cards based on the number of players, shuffle them, then place one card each in the +1 and +2 slots by the game board, while laying all the other letters in a row. Reveal two "bonus vault" cards that show special ways to score. Each player then simultaneously and secretly writes a "heist" word on their player board using only the letters revealed, with as many copies of those letters as they like. Once everyone has finished, each player drops clues to their word by placing their personal clue tokens on as many public letters as they wish; if you use a letter multiple times in your word, you must mark the letter that many times. Next, after looking at those clues, each player writes a "halt" word on their player board that they think corresponds to an opponent's word. All players then reveal their words one by one. If two or more players have the same word, none of them score for that word; if an opponent has "halted" your word, then they score for that word instead of you! A word scores 1 point for each clue token you placed, +1 or +2 points for you using the letters placed in those slots, and bonus points if you met one or both "bonus vault" challenges. After writing all the used "heist" and "halt" words on a public board, shuffle the letter cards, then play another round. You cannot repeat a previously used word. After a third round conducted in the same manner, the player with the highest score wins.

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Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–4
Play time
20 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Nyles Breecher Patrick Lindsay Jordan Sorenson

Publishers

1
Gamewright

Linked items

No published linked games yet.