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Wiz-war box art

Wiz-war

Players

2-4

Time

?-?

Age

10+

Weight

1.98

Rating

6.87

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Wiz-War offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. Player interaction is a significant aspect of the game, contributing to its replayability. Additionally, Wiz-War scales well with different numbers of players without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Wiz-War has a strong replayability score of 7.9.

Luck profile

Wiz-War has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Wiz-War strikes a good balance between luck and strategy.

Overview

In the light, beer & pretzels type of game Wiz-War, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Tom Jolly

Artists

2
Tom Jolly Phil Morrissey

Publishers

3
(Web published) Chessex Jolly Games