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Wing It: The Game Of Extreme Storytelling box art

Wing It: The Game Of Extreme Storytelling

Players

4-7

Time

15-90

Age

12+

Weight

1.67

Rating

6.82

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.4

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction

Replay value

Wing It: The Game of Extreme Storytelling has a high replayability score due to its variability in gameplay, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Wing It: The Game of Extreme Storytelling is 5.67, indicating a moderate influence of luck. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role in the overall game. While it is not as luck-dependent as games like Catan or Monopoly, Wing It does not rely primarily on player strategy and decisions like Terra Mystica or Scythe.

Overview

Description from the publisher: Wing It is a hilarious storytelling and problem-solving game. You and your friends pit your imaginations against each other as you dream up ways to overcome unlikely challenges (...now an eerily well-coordinated horde of angry jelly fish begins to rock the boat until it tips precariously from side to side...) with an even unlikelier set of resources (...and all you have is an ice axe, ten coconuts, a set of snow tires, one pound of leg hair, and a complete collection of Hitchcock films). In each round, the players are all presented with the same challenging situation, but each player has different objects that they can use as their resources to resolve the situation. Each player comes up with a story about how they'll solve the situation using exactly three of the five objects in their hand, and then everyone takes a turn pitching their story to a judge. A winning story is selected, a new player becomes the judge, and the next round begins.

Editions

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Files

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Credits

Designers

1
Molly Zeff

Publishers

1
Flying Leap Games

Linked items

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