Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Windmill: Cozy Stories, players are storytellers who weave short tales based on the hidden picture cards they draw. While one player tells a story, the other players attempt to guess the visible card that matches the story.
Core mechanisms
Key systems that shape the decisions players make.
Race
Compete to reach a destination, threshold, or objective before opponents.
Storytelling
Create or extend a narrative in response to prompts or game events.
Voting
Players collectively approve, reject, or select an outcome through votes.
Targeted Clues
Give clues intended for a particular player, word, or hidden target.
Read the full game description
In Windmill: Cozy Stories, players are storytellers who weave short tales based on the hidden picture cards they draw. While one player tells a story, the other players attempt to guess the visible card that matches the story. The more opponents who guess incorrectly, the more points the storyteller receives when someone finally does correctly identify the card. On the other hand, if all players fail to guess the picture, the storyteller loses points instead of winning them! You score points both by telling stories that are identified correctly and by guessing the stories told by others. Whoever earns the most points over the course of the game wins. —description from the publisher