Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Wilson & Shep, a.k.a. Uly & Polly, is a semi-cooperative game in which each round one player competes against all others. This one player is Wilson, the mischievous little wolf who likes to hide in the flock of sheep. Everyone else works together as Shep the sheepdog to find the...
Players
2-5
Time
10-20
Age
4+
Weight
1
Rating
6.16
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Wilson & Shep has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience.
The final luck score for Wilson & Shep is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Wilson & Shep, a.k.a. Uly & Polly, is a semi-cooperative game in which each round one player competes against all others. This one player is Wilson, the mischievous little wolf who likes to hide in the flock of sheep. Everyone else works together as Shep the sheepdog to find the little wolf's hiding place. To set up for the round, lay out the sixteen sheep tiles. While all other players close their eyes, Wilson then swaps the wolf token for one of the sheep. The Shep players then place the sheepdog token on a tile and reveal it. If they already found Wilson, they win the round, but if not the Wilson player chooses two tiles adjacent either orthogonally or diagonally (whether Wilson is on one of those tiles or not) and swaps them. Shep then moves to any adjacent tile and reveals it. If Wilson is still in hiding after eight tiles have been revealed, the Wilson player wins the round and receives reward tokens; otherwise the Shep players receive rewards. After each player has been Wilson once, whoever has the most rewards wins!
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