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Who Should We Eat? box art
Rich game profile

Who Should We Eat?

Description from the publisher: Following a mysterious plane crash, you are part of a group of survivors who have washed up on the shores of a desert island. You must pool your resources and build a raft big enough for everyone to escape, but the food supply is low and your menta...

Players

4-10

Time

?-?

Age

14+

Weight

1.67

Rating

6.43

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction

Replay value

The game Who Should We Eat? has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The player interaction score is average, and the game is moderately easy to learn. Overall, it offers a fresh and engaging experience with room for improvement in strategy.

Luck profile

The final luck score for Who Should We Eat? is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description from the publisher: Following a mysterious plane crash, you are part of a group of survivors who have washed up on the shores of a desert island. You must pool your resources and build a raft big enough for everyone to escape, but the food supply is low and your mental resolve is waning. The more you struggle to survive, the more the other survivors begin to look delicious to you… Who Should We Eat? is a semi-cooperative game of desert island survival and resorting to cannibalism way too quickly. You know that not all of you will make it off the island, which means that only the strong will survive, but deep down you also feel something supernatural about this place — that the veil between the spirit world and this mortal existence is pa­per thin. If you succumb to the hunger and are forced to eat another survivor, you will be driven deeper into madness and awake to find a new, vengeful, ghostly presence intent on ensuring that you never, ever leave the island.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

2
Mike Harrison-Wood Chris MacLennan

Artists

1
Pablo Hidalgo

Publishers

3
Broadway Toys LTD Pavana Games WizKids (I)

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