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Who Should We Eat? box art
2017 Ranked #7,580

Who Should We Eat?

A semi-cooperative survival game has plane-crash survivors pool resources to build a raft and escape an island. Hunger can drive cannibalism, creating ghosts and madness that further endanger the group.

Party Games Party Game Simultaneous Action Selection Variable Player Powers Theme: Cannibals / Cannibalism

Players

4-10

Play time

Not listed

Age

14+

Complexity

1.67/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.5/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Following a mysterious plane crash, you are part of a group of survivors who have washed up on the shores of a desert island.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Following a mysterious plane crash, you are part of a group of survivors who have washed up on the shores of a desert island. You must pool your resources and build a raft big enough for everyone to escape, but the food supply is low and your mental resolve is waning. The more you struggle to survive, the more the other survivors begin to look delicious to you… Who Should We Eat? is a semi-cooperative game of desert island survival and resorting to cannibalism way too quickly. You know that not all of you will make it off the island, which means that only the strong will survive, but deep down you also feel something supernatural about this place — that the veil between the spirit world and this mortal existence is pa­per thin. If you succumb to the hunger and are forced to eat another survivor, you will be driven deeper into madness and awake to find a new, vengeful, ghostly presence intent on ensuring that you never, ever leave the island.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
4–8
Play time
30 min
Age
14+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Mike Harrison-Wood Chris MacLennan

Artists

1
Pablo Hidalgo

Publishers

3
Broadway Toys LTD Pavana Games WizKids (I)

Linked items

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