Table feel
Wherewolf has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Players
6-33
Time
?-?
Age
15+
Weight
2.06
Rating
7.41
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Wherewolf has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Wherewolf offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. With a final replayability score of 7.89, Wherewolf provides a fresh and engaging experience each time it is played.
Wherewolf has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.
WHEREWOLF A game by Christian Zoli. A game of mystery, deduction and communication for 8 or more players. A peaceful village in the Balkans has discovered werewolves in their midst! The villagers must try to determine their identity and send them to the stake before it’s too late, while the werewolves devour the helpless villagers, night after night. The fight continues until one side is completely eliminated. Will it be yours? GAME COMPONENTS 33 Role Cards 1 Turn Card 1 Icons Card 1 Biography Card 1 Game Rules booklet THE GAME Wherewolf is played over a series of alternating days and nights. During the day, the villagers gather together and try to figure out who the Werewolves are. They will then vote on whom they should burn at the stake. At night, the Werewolves will choose a victim to devour, while the Seer probes the souls of the villagers hoping to discover their nature. In order to play, you will need a Moderator, who will guide the players and lead the game.
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