Table feel
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
8+
Weight
1.14
Rating
5.66
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, it has a strong replayability score of 7.92.
The final luck score for Where in the World? is 6, indicating a balanced mix of luck and strategy. The game has a moderate randomness impact, with random elements like dice rolls or card draws playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The overall luck dependence is also moderate, with a balanced mix of luck and player strategy influencing the game outcome. Overall, Where in the World? offers a good balance between luck and strategy, providing players with opportunities to make strategic decisions while still incorporating an element of chance.
Where in the World is a game that establishes a non-threatening learning environment in which players build upon their geographical knowledge and increase their world awareness. The purpose of the game is to provide a way of communicating, sharing and learning geography. The game combines elements of chance and competition to create fun in the learning environment. Players start by becoming familiar with the names of countries and the world regions where they belong and then the player progresses thru learning about the distribution of natural resources, languages and religions of differing countries to eventually being able to tie the knowledge of geography to current events. Game includes: 6 Region Boards and 174 Country Cards, 5 wild cards, 1 Category Spinner and 120 Playing Pieces. There are six different rule levels of varying complexity for this game. Frank M. Ehlers is credited with designing two of the levels.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No linked items imported yet.