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When Darkness Comes box art

When Darkness Comes

Players

1-6

Time

?-?

Age

10+

Weight

2.45

Rating

5.56

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The strategic depth allows for improvement in strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, When Darkness Comes has a strong replayability score of 7.8.

Luck profile

The final luck score for When Darkness Comes is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

When Darkness Comes is a tile-based board game that combines roleplaying with boardgaming. The first core set, called The Awakening, deals with the undead (zombies, mummies, vampires, etc). The objective of the game will depend on the scenario. Some may include finding and defeating a big bad guy, finding a certain object, defusing a bomb, etc. The characters (pre-generated or created) have 7 attributes with specialized skills. That will determine the amount of dice rolled for a skill check. The mechanic for skill checks is a poker variation instead of using straight high roll. Players try to get 6 high, one pair, 3 straight, 3 of a kind, 4 straight, etc. Expansions When Darkness Comes: The Horror Within (2002) When Darkness Comes: Hell Unleashed (2002) When Darkness Comes: The Darkness Before the Dawn (2003) When Darkness Comes: The Most Dangerous Game (2003) When Darkness Comes: This Is Not Happening (2004) When Darkness Comes: The Nameless Mist (2005)

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Editions

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Credits

Designers

2
Todd Breitenstein Kerry Breitenstein

Artists

1
Dave Aikins

Publishers

1
Twilight Creations, Inc.

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