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When Darkness Comes box art
2002 Ranked #20,935

When Darkness Comes

A scenario-driven tile adventure combines roleplaying and board game exploration as players use character skills to pursue each mission objective. Poker-style dice checks make success depend on assembling useful combinations rather than simply rolling high.

Thematic Games Dice Horror Modular Board Role Playing

Players

1-6

Play time

Not listed

Age

10+

Complexity

2.45/5

Rating

5.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

When Darkness Comes is a tile-based board game that combines roleplaying with boardgaming. The first core set, called The Awakening, deals with the undead (zombies, mummies, vampires, etc).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When Darkness Comes is a tile-based board game that combines roleplaying with boardgaming. The first core set, called The Awakening, deals with the undead (zombies, mummies, vampires, etc). The objective of the game will depend on the scenario. Some may include finding and defeating a big bad guy, finding a certain object, defusing a bomb, etc. The characters (pre-generated or created) have 7 attributes with specialized skills. That will determine the amount of dice rolled for a skill check. The mechanic for skill checks is a poker variation instead of using straight high roll. Players try to get 6 high, one pair, 3 straight, 3 of a kind, 4 straight, etc. Expansions When Darkness Comes: The Horror Within (2002) When Darkness Comes: Hell Unleashed (2002) When Darkness Comes: The Darkness Before the Dawn (2003) When Darkness Comes: The Most Dangerous Game (2003) When Darkness Comes: This Is Not Happening (2004) When Darkness Comes: The Nameless Mist (2005)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–6
Play time
90 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Todd Breitenstein Kerry Breitenstein

Artists

1
Dave Aikins

Publishers

1
Twilight Creations, Inc.

Linked items

No published linked games yet.