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What Next? box art

What Next?

Players

1-4

Time

30-60

Age

10+

Weight

1.67

Rating

6.64

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

The game offers a high degree of variability with a diverse gameboard and multiple paths to victory. The expansions available add new content and gameplay elements, enhancing replay value. The strategic depth allows players to continually improve their strategies, while the player interaction score ensures engaging social dynamics. The game scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, What Next? has a strong replayability score of 7.94.

Luck profile

The final luck score for What Next? is 7.67, indicating a game that relies more on player decisions and strategy rather than random elements. The game has minimal impact from random elements, and players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, luck plays a minor role in determining the game outcome.

Overview

Introducing What Next, the brand new 'Pick-Your-Path' adventure game where you never know what's waiting around the corner. Could be a gigantic koala, a fleet of rampaging robots or an old lady with a rocket launcher — there's just no telling. Working together with the rest of the players, your goal is to navigate your way through the adventure, conquer any obstacle you encounter and make it to the end in one piece. Oh. and you'll want to keep an eye on that Tower of Peril too. Let it topple before you reach the end and it'll be game over for everyone. Unlike most adventure games, What Next isn't just about picking the right path. Buried inside these adventures, you'll find over 60 dexterity challenges, each one designed to stop you dead In your tracks. Want to grab a vine and swing from the trees? You'll need to throw a card into the air and catch it first. Decide to walk over that old rope bridge? Well, first you'll need to flick the wooden puck across the table, without it falling off. It's important to master every mini-game you come across in these adventures — or you might not make it to the finish line. The players turn over the next location card, read out the story and then choose which path to take next. If there is an event, the player reading the card must complete the dexterity challenge. The game ends when either the players reach the end of the adventure (win), or the tower of peril collapses (lose).

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Credits

Designers

1
Ed Naujokas

Artists

3
Sam Ailey Beks Barnett Zoe Lee

Publishers

1
Big Potato Games

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