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We Can Play: Women Who Changed The World box art

We Can Play: Women Who Changed The World

Players

1-8

Time

10-30

Age

10+

Weight

1.25

Rating

7.37

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Frequent attention to other players' actions required. Limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, providing a balance between accessibility and depth. Overall, the game has a strong replayability score of 7.6.

Luck profile

The final luck score for Women Who Changed the World is 7, indicating a moderate level of luck influence. The game has a balanced mix of randomness and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Throughout history, great women have fought for our rights and defied the norms. Women showing us a path to follow. Our hopes are that this game will keep their examples alive in a fun way. Encourage the new generations to dream big. And show that there’s place for all of us. The game contains 101 illustrated cards, 96 of them are women who have change the world. Five of them are the anonymous cards which you can use strategically and they represent all the anonymous women who also have changed the world. The aim of the game is to arrange the cards chronologically. You can choose to go faster at the risk of losing cards. The winner is the first one to get at least 7 cards in chronological order —description from the publisher

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Editions

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Credits

Designers

2
Julia Johansson Albert Pinilla

Artists

1
Albert Pinilla

Publishers

1
Julibert Games

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