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Waterloo: Enemy Mistakes box art

Waterloo: Enemy Mistakes

Players

2-3

Time

?-?

Age

13+

Weight

3.6

Rating

6.71

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Waterloo: Enemy Mistakes has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Waterloo: Enemy Mistakes has a high replayability score due to its high variability in gameplay experiences, strategic depth, and adaptability to different player counts. The game offers a fresh and engaging experience each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may not be the easiest to learn, it strikes a good balance between ease of learning and depth of gameplay.

Luck profile

Waterloo: Enemy Mistakes has a moderate level of luck influence. Random elements, such as dice rolls and card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Waterloo: Enemy Mistakes is a strategic wargame on the last battle of Napoleon in occasion of the bicentenary of the Battle of Waterloo. The game recreates the clash between the British line-up (helped along by the Prussian army) and the French one. The players identify themselves with the Commanders of the armies; with two players, one leads the Duke of Wellington in opposition to Napoleon Bonaparte. To complete the main scenario there will be, eventually, a third player representing the field marshal Gebhard Leberecht von Blücher, leader of the Prussian army. The Game uses an overall mechanic of pushing counters over the board without them being placed on specific places in an organized grid.

Editions

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Credits

Designers

2
Aldo Ghetti Paris Poli

Artists

2
Alan D'Amico Gianluca Santopietro

Publishers

2
Pendragon Game Studio Sir Chester Cobblepot

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