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Waterloo 200 box art

Waterloo 200

Players

1-3

Time

60-120

Age

14+

Weight

2.71

Rating

7.93

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Waterloo 200 has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Waterloo 200 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is moderate, and the game adapts well to different player counts. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Waterloo 200 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The sun rose on the morning of 18th June, 1815. Napoleon Bonaparte breakfasted with his generals at Rossomme on the Brussels's road. The conversation returned to the weather; It had poured rain throughout the night and Drouot, the commander of the Emperor's artillery was worried about the effect on his guns. Napoleon acquiesced to a delay in starting the attack. This was the first of many fateful decisions to be made on that day... Waterloo 200 is a new concept game covering the epic Waterloo Battle fought in Belgium in June 1815. Developed on wooden blocks, over a colorful 86x64 cm mapboard, 400g thick. The over 200 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories. Historical Background On June 18 1815, Napoleon's Armée du Nord and a coalition led by Wellington, clashed over the plains of Waterloo in Belgium for a decisive battle. Waterloo is a game for two or three players, one controls the French Army and the other one/two control the Seventh Coalition. Although based on history, players in command of the two sides can modify the evolution of the battle and of the history in the Europe of XIX centuries. Rules Introduction The rules are easy - 6 pages - players can start playing the game without too many rules to remember and the game is 5 turn long (90-120 minutes) Then the 10 Optional Rules provide more specific and detailed rules for an enhanced realism, such as special Cavalry abilities (Charge, Scouting, Impetus), Artillery Bombardment, Retreat, Combined Attack, Morale... Scale A cm is approximately 70 meters. A turn is 2 'hours' long. A full strength counter represents a Leader or a Brigade (30-50 guns, 1000 Cavalrymen, or 3,000 infantrymen) depending on the unit's type, training, morale and leadership. Fog of War The game must be played with the Fog of War on (wooden blocks are placed on the map in such a way the opponent player can not see them). Language: English, German, French, Spanish and Italian Genre: Tactic Turns: Turn-Based Complexity: Entry Level to Basic, depending on which rules are used Period: Napoleonic Microbadge:

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Credits

Designers

1
Emanuele Santandrea

Artists

1
Emanuele Santandrea

Publishers

1
VentoNuovo Games

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