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Wartime: The Battle Of Valyance Vale box art
2017 Ranked #11,692

Wartime: The Battle Of Valyance Vale

Real-time skirmish game has opposing forces activate units, fight, and complete branching scenario missions. Flipped sand timers lock a unit after each action, making recovery time as important as tactical choice.

Fantasy Real-time Action Timer Modular Board

Players

2

Play time

Not listed

Age

14+

Complexity

2/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: Valyance and Firebrand have gone to war! Units clash in the skirmishes, but the fight is gritty, with little time to think and plan as sand timers dictate the activation of your units. When a unit moves, attacks, cast spells, or uses a special ability in Wartime: The Battle of Valyance Vale, a sand timer is flipped. The unit cannot be used again until the sand timer is drained, then that sand timer (or another one) can be used to activate the unit again. Manage your sand timers, as well as your unit actions, wisely. Sand timers come in different times: 30 seconds, 60 seconds, 90 seconds. Scenarios use other timers in time-sensitive missions. Wartime: The Battle of Valyance Vale features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game's missions.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

4
Christopher Guild Brad Lackey Christopher Parks Joshua Tempkin

Publishers

1
WizKids (I)

Linked items

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