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Warsaw Rising Up 1945-1980 box art

Warsaw Rising Up 1945-1980

Players

2-5

Time

60-120

Age

10+

Weight

2.5

Rating

6.69

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, there is limited emphasis on cooperation.

Replay value

Warsaw Rising Up 1945-1980 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Warsaw Rising Up 1945-1980 has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Warsaw Rising Up 1945-1980 is a board game for 3-5 players, where participants take the roles of Polish urban planners, architects, engineers and builders – members of design and building studios functioning within the Bureau for the Rebuilding of the Capital. They face the challenges of restoring Warsaw destroyed during World War 2, bringing back the city’s prestige and importance in the fields of administration, culture and industry. The goal of the game is to rebuild Warsaw after the war and develop the city. The players have to get concrete, use the materials acquired from the debris of the destroyed Capital and various social funds that were used in reality during the rebuilding of Warsaw. However, not only the reconstruction itself is important, but also the appropriate location of the objects on the city map and competent delegation of the members of one’s studio to work. One of the several tactical elements of the game is managing the project cards and workers. Using their extra abilities may be the key which will benefit one player and make the work much harder for another. But even for a moment they should not forget about acquiring building materials from prefabricated elements and building new panel blocks. The game covers the period of thirty-five years, so in subsequent stages many various tasks appear. They are related to political doctrines, tendencies in architecture as well as the general economical and developmental situation in Poland in the given period. But the most important feature of the game is that each time the players are able to rebuild Warsaw in a different way from this known from history. They decide whether the historical rebuilding plan will be realized and where – if at all – the Palace of Culture and Science will stand. The players also have an access to the plans that were never realized, both from the Six-Year Plan and later urban development concepts. The game includes a futuristic element, too – the players have plans of two subway lines at their disposal. Such plans actually existed in post-war Warsaw, but they were never realized due to economic problems. In this game it is possible.

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Credits

Designers

2
Piotr Grzymis?awski ?ukasz Szopka

Publishers

1
Fabryka Gier Historycznych

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