allboardgames.com
Warehouse 13: The Board Game box art
2019 Ranked #8,456

Warehouse 13: The Board Game

A cooperative investigation game has agents collect clues and retrieve dangerous artifacts before losses empower the adversary. One hidden traitor can quietly sabotage missions, turning every failed contribution into suspicion.

Thematic Games Bluffing Deduction Traitor Game Hand Management

Players

2-5

Play time

120-150 min

Age

14+

Complexity

3.1/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Warehouse is a massive, top-secret government facility in South Dakota that houses dangerous and fantastical objects.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Warehouse is a massive, top-secret government facility in South Dakota that houses dangerous and fantastical objects. Agents assigned to the Warehouse risk their lives to retrieve these artifacts to keep them away from nefarious individuals who seek to use the artifacts for personal gain. In Warehouse 13: The Board Game, players take on the role of Warehouse Agents who must work together to retrieve these artifacts. But is everyone looking out for the Warehouse's interests, or might one of the Agents be secretly working for the Warehouse's most ruthless adversary? Warehouse 13: The Board Game can be played by three to five players in about two hours. Each game of Warehouse 13: The Board Game is considered a Season, played over a series of Episodes. Each Episode will involve the investigation and retrieval of one artifact. Warehouse Agents must investigate clues, then use those clues to retrieve the artifact. However, one player is the Traitor, who secretly works for the Adversary. For every artifact that is lost, the Adversary becomes more powerful and thereby more difficult to defeat. Each Episode begins with the Ping Phase, in which the artifact's location is revealed and clue dice are rolled. Clues are represented by 13 custom six-sided dice. After the Ping Phase, the Investigation Phase begins. During the Adversary turn, the Adversary will act. Afterwards, each Agent must perform an Action, such as drawing Traits, playing a Trait, performing Warehouse Maintenance, or traveling to the Field. Next, each Agent must attempt to claim a clue die. If an Agent cannot claim a clue die, one must be neutralized, removing it from play for the remainder of that Episode. Finally, each Agent must draw a free Trait. The Investigation Phase repeats until all of the clue dice are either claimed or neutralized, then the Retrieval Phase begins. Each artifact displays symbols that correspond to the symbols on the clue dice. During each round of the Retrieval Phase, the players secretly roll all of their clue dice and each player chooses one to apply to the artifact. The chosen dice are revealed simultaneously. The Adversary will intervene by rolling Goo dice which can neutralize clue dice. If enough clues are applied to match the artifact's symbols, the artifact is retrieved. If the Agents run out of clue dice before rolling enough symbols, the artifact is lost to the Adversary. Play then continues to the next Episode. After three artifacts are retrieved, the Warehouse Agents win. However, if three artifacts are lost, the Finale begins, in which the Agents have one last chance to thwart the Adversary's grand scheme. At the beginning of the game, the Traitor is hidden. The Traitor can impact the game by failing to assist the Warehouse Agents, by failing to claim clues, or by failing to apply clues properly. If the Agents believe they have determined who the Traitor is, they can vote to Bronze that player, which reveals their Loyalty.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
120–150 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

3
Michael Aldridge Russ Rupe M. Shawn Smith, II

Artists

1
Aaron Yung

Publishers

1
Infinite Dreams Gaming

Linked items

No published linked games yet.