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The War For Turkish Liberation box art

The War For Turkish Liberation

Players

1-2

Time

?-?

Age

?+

Weight

2.75

Rating

6.73

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The War for Turkish Liberation has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is not a significant emphasis on cooperation in the game.

Replay value

The War for Turkish Liberation has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The War for Turkish Liberation has a moderate level of luck involved in the gameplay. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, the game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in a board game.

Overview

War of Turkish Liberation (Türk Kurtulus Savasi) is a simulation of the War between Turkish Nationalist forces, led by Mustafa Kemal "Ataturk" against Greek, Armenian, and assorted Imperialist forces. Game begins the spring of 1920, when the Greek forces launched a major offensive to conquer Asia Minor. The game pits the Imperialist player (Armenians, Georgians, Azerbaijan, Greeks, etc.) against the Revolutionary player (Turkish Nationalists, Bolsheviks) from 1920 to 1922. The map shows Anatolia and the Caucasus and adjacent areas. Published in Strategy & Tactics #309 in 2018.

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Editions

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Credits

Designers

1
Javier Romero

Artists

3
Tony Birkett Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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