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War & Sheep box art

War & Sheep

Players

2

Time

?-?

Age

10+

Weight

1.29

Rating

5.75

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game War & Sheep has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

War & Sheep has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, War & Sheep has a strong replayability score of 7.85.

Luck profile

The final luck score for War & Sheep is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

War & Sheep, Tony & Tino and Drake & Drake are the first two player games published by Eurogames. All three were designed by Bruno Cathala. War & Sheep, the lightest of the three, is about sheep grazing grass - but beware of the magic grass - and trying to avoid wolves. Two warring factions of sheep are contending for the same paddock. Win the game by eliminating the other player's sheep or eating the most (and best) grass. On each player's turn they can move and possibly eat grass, recon (peek to see what's under some grass), camouflage a sheep, use an action card or shift the wolf. Each clump of grass eaten is worth 1,3, or 5 points. 1 point grass lets you pick up an action card for use in a later turn , 5 point grass is so good your sheep must spend the rest of the game digesting it and 3 point grass is, well it's just 3 point grass. But beware! Under each clump of grass a wolf may be lurking, if you try to eat grass over a wolf he will eat your sheep! Part of the Eurogames Games for 2 Series.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Bruno Cathala

Artists

1
Cyril Saint Blancat

Publishers

2
Descartes Editeur Eurogames