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Walk The Plank: Deluxe Edition box art
2017 Ranked #6,316

Walk The Plank: Deluxe Edition

A pirate survival game where players secretly plan actions to shove rival pirates from a plank while protecting their own. Planned moves must still occur after the board changes, so a clever shove can easily become a disastrous friendly push.

Card Game Humor Action Queue Player Elimination

Players

3-5

Play time

Not listed

Age

8+

Complexity

1.33/5

Rating

6.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive! In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they're played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below... This all new deluxe tin edition features a reworked version of the rules, all new artwork (by Felideus Bubastis), screen printed meeples, and the Ghost Meeple mini-expansion (with rules).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
20 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Shane Steely Jared Tinney

Artists

1
Felideus Bubastis

Publishers

4
Mayday Games PaperGames (III) Reflexshop Tranjis Games