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Voll Auf Die 18 box art

Voll Auf Die 18

Players

2-5

Time

?-?

Age

10+

Weight

2

Rating

6.49

Fit

Teach 2.3

Teaching signal

Replay 3.7

High replayability

Interaction 3.9

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game voll auf die 18 has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate player interaction further enhance the replay value. While the game may not be the easiest to learn, it offers a rewarding experience for players who invest time in mastering its tactics and strategies.

Luck profile

The final luck score for Voll auf die 18 is 5.67, indicating a balanced mix of luck and strategy. The game has a low randomness impact, with the outcome being minimally determined by random elements like dice rolls or card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Voll auf die 18 is a funny, co-operative, and chaotic kangaroo card game with dice that also offers 100 good arguments against Nazis. Two to five players aged ten and up take on the roles of kangaroos, small artists or other members of the "anti-social network". Together they want to convince Nazis to make the world a little better. Each Nazi has an individual IQ. The players have to play cards with arguments (and numbers from 1 to 6), the sum of which corresponds exactly to the IQ of the respective Nazi. It is possible to "argue" alone or together. Some Nazis have a soft spot for certain things (for example, card suits) and bring further specifications into play. In addition, each character has its own rules of play that must be followed. The game is accompanied by an app that provides 18 increasingly difficult levels and also acts as a timer as new Nazis appear at regular intervals. The group loses if it has been surrounded by Nazis. If, on the other hand, all Nazis could be convinced within the time limit, the players win together.

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Editions

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Credits

Designers

1
Marc-Uwe Kling

Publishers

1
Edition Spielwiese

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