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Visitor In Blackwood Grove box art
2018 Ranked #5,925

Visitor In Blackwood Grove

An asymmetric reasoning game where one side creates a secret rule for objects passing a forcefield while others deduce it. The rule must be difficult enough to delay the agents but clear enough for the allied child to solve.

Deduction Puzzle Induction Pattern Recognition

Players

3-6

Play time

5-15 min

Age

8+

Complexity

1.38/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship. Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right. The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win! Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
5–15 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Mary Flanagan Max Seidman

Artists

2
Maggie Chiang Jack Hagley

Publishers

1
Resonym

Linked items

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