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Visitor In Blackwood Grove box art
Rich game profile

Visitor In Blackwood Grove

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor ho...

Players

3-6

Time

5-15

Age

8+

Weight

1.38

Rating

6.18

Should this hit the table?

Quick read before the metadata.

The Visitor in Blackwood Grove has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and make strategic decisions that indirectly affect others. However, the game does not heavily emphasize cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The Visitor in Blackwood Grove has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and make strategic decisions that indirectly affect others. However, the game does not heavily emphasize cooperation.

Replay value

Visitor in Blackwood Grove offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Visitor in Blackwood Grove has a strong replayability score of 8.0.

Luck profile

The Visitor in Blackwood Grove has a moderate level of luck influence. While random elements do play a role in the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship. Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right. The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win! Awards & Honors: BostonFIG Fest // 2017 - Audience Choice Award IndieCade // 2017 Official Selection Mensa Mind Games // 2019 Finalist Indie Mega Booth PAX East // 2018 Official Selection

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