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Vindication box art
2018 Ranked #268

Vindication

Vindication is a fantasy adventure strategy game where castaways explore a hostile island, gain allies and relics, and restore their honor. Resources combine into stronger heroic attributes, letting flexible action choices create powerful upgrades and unusual paths to success.

Strategy Games Exploration Fantasy Area Majority / Influence End Game Bonuses

Players

2-5

Play time

45-150 min

Age

14+

Complexity

3.08/5

Rating

7.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Vindication (formerly Epoch: The Awakening) is a highly strategic, fantasy-based tabletop journey for 2-5 players. Play time is 15-30 minutes per player. Thrown overboard for a life of wretchedness, you wash ashore a hostile island ruins — completely alone with nothing except the breath in your lungs and an undaunted spirit. Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat a host of unusual monsters in the ultimate goal of mastering heroic attributes — and regaining honor. You may perform 3 actions on each turn in the order you feel is most advantageous that turn: activate a companion, travel to a new location, and interact with a map tile. Many actions require the the use of your influence to gain attributes in a one-of-a-kind heroic attribute alchemy system, which is leveraged to gain the game's most powerful rewards. For example, you can meditate at a spire to gain inspiration. You can train at a fort to gain strength. But then you can combine your inspiration and strength to gain the courage (inspired strength) which allows you to perform a bounty hunt. There are distinctive end-game triggers that can be affected through game play, over 72 unique card abilities that can be merged in unusual ways for potent combinations, and fresh tile placement each game for high replayability.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–150 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Marc Neidlinger

Artists

5
Brett Carville Emiliano Cordoba Bartek Fedyczak Noemi Konkoly Phu Thieu

Publishers

1
Orange Nebula, LLC

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