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Victory By Any Means: Campaign Guide box art

Victory By Any Means: Campaign Guide

Players

2-99

Time

?-?

Age

?+

Weight

3.86

Rating

7.64

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Victory by Any Means: Campaign Guide has a strong replayability score of 7.8.

Luck profile

The final luck score for Victory by Any Means: Campaign Guide is 6.333, indicating a moderate influence of luck in the game. Random elements have a minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck playing a significant role as well.

Overview

Victory by Any Means: Campaign Guide The first product in our development cycle is the currently-in-playtest Campaign Game. What is a campaign? Simply put, it’s a chance to play an entire race (not just a ship or fleet) and conduct an entire war one step at a time. You’ll colonize planets, manage resources, build ships, capture territory, and negotiate with your neighbors. The ultimate aim of a campaign can be as straightforward as galactic dominance. Although this can be achieved in other ways such as accomplishment of a set of predefined victory conditions. VBAM has been designed in such a way that you can use any background setting for your campaign. The primary goal of the master book is to provide the basic structure and rules to handle campaign-level issues. The campaign guide is designed to offer the players a variety of choices in complexity and style of play. It can be played by itself as a stand alone game using our quick space and ground combat resolution system with the included source materials or used with more complex tactical combat systems with source materials that you already own. Expanded by: Victory by Any Means: Campaign Moderator's Companion Victory by Any Means: Jovian Chronicles Victory by Any Means: The Starmada Edition Stars Divided: Terran Civil War (Victory by Any Means: The Starmada Edition also required) Victory by Any Means Source: Wars of the Kuissians and Boltians Victory by Any Means: The Menagerie

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Credits

Designers

1
Jay Waschak

Publishers

1
VBAM Games