Table feel
Moderate interaction
Players
2-6
Time
?-?
Age
10+
Weight
1.88
Rating
5.70
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Vicious Fishes has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Vicious Fishes has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which balances the mix of luck and strategy. Overall, the game is heavily dependent on luck, with little influence from player strategy.
Johnson’s pond isn’t that big, yet more fish are being born each year. The fish have divided up into schools and are at war. Vicious Fishes is a tile-laying game where six different schools of fish are fighting to become the dominating school of the sea. It’s better to be a big fish in a small pond, goes the old saying, and this is a small pond. Players are actively supporting a faction of fish hoping that their faction is the winner. At the same time, they are secretly betting that one faction of fish loses. Which player will back the right faction?
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