ABG All Board Games
Verdun: A Generation Lost box art

Verdun: A Generation Lost

Players

2

Time

?-?

Age

?+

Weight

3.18

Rating

6.79

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Verdun: A Generation Lost has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Verdun: A Generation Lost has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the easiness to learn score is relatively low, it adds to the depth and challenge of the game. Overall, Verdun: A Generation Lost provides a highly replayable and engaging experience.

Luck profile

Verdun: A Generation Lost has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hoping to bring a decisive conclusion along the Western Front despite the mud-and misery-filled trench deadlock, German General von Falkenhayn launched an attack from which the French could not retreat, and would prove costly for them to defend. The goal of the German offensive was the historic and symbolic city of Verdun. The German attack used new weapons such as poison gas, fighter airplanes to clear the skies of enemy observation planes, and a massive collection of artillery to devastate the defenders and obliterate the extensive French fortifications. The offensive was meant to inflict staggering casualties upon the defenders that would compel the Allies to negotiate. In the end, the Germans also suffered casualties that ran to the hundreds of thousands, making Verdun a symbol of war's inhumanity as well as tragic sacrifice. Designed by Roger Nord, Verdun: A Generation Lost is based on the same design as his other WWI game which appeared in Against the Odds magazine #11, The Big Push: The Battle for the Somme. Verdun: A Generation Lost features a 22" by 34" map that, like The Big Push, uses squares to regulate the game's functions, 264 large counters, and approximately 20 pages of rules and charts. Rules cover artillery, defensive fire, and close assault attacks, various types of weaponry, and there are six smaller scenarios covering pivotal aspects of the battle.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Roger Nord

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

Linked items

No linked items imported yet.