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Veletas box art

Veletas

Players

2

Time

?-?

Age

5+

Weight

2

Rating

6.44

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

Veletas offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different player counts. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Veletas has a strong replayability score of 7.9, making it a game that can be enjoyed multiple times with fresh experiences each playthrough.

Luck profile

Veletas has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Veletas is a drawless territory game for two players: Black and White. It is played on the spaces (squares) of a 10x10 checkered square board, which is initially empty. Apart from the board, the necessary material comprises seven shooters and a sufficient number of black and white stones. Both players control a number of neutral red pieces and shoot stones of their own colour from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's. This game won (along with Four) the BoardGameGeek Best Combinatorial 2-Player Game of 2013 Award. DefinitionsA group is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups. A trapped shooter is a shooter that cannot make any legal move in the current position. PlayThe first player begins by placing three shooters and one black stone on empty squares of the board. The second player then chooses which player will be Black and which will be White. Next, White places the remaining four shooters and one white stone on empty squares of the board. In both cases, no shooters can be placed on the perimeter of the board. This restriction does not apply to the rest of the game. From then on, the players take turns, starting with Black. On your turn, you may (but are not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any stones. Then, you must place a stone of your color on an empty square that is a straight orthogonal or diagonal line away from the square onto which the shooter was moved (or from any shooter, if none was moved), with no stones in between along that line. This is called shooting. Claimed shooters (see below) cannot move or shoot. Note shooters can move and shoot over claimed or unclaimed shooters. After shooting, if there are any trapped shooters on the board that have not been claimed before, each one of them is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or the biggest such groups of each color are the same size, the shooter is claimed by the opponent. Claiming a shooter is indicated by placing a stone of the corresponding color on top of it. Claimed shooters remain unchanged for the rest of the game. The game ends when a player has claimed the majority of shooters, i.e. at least four of them. That player wins. Draws are not possible. Smaller versionsFor shorter but still reasonable games, the following variants are suggested: 7x7 board with three shooters. The first player places one shooter, and White places the other two. Whoever claims two shooters wins. 9x9 board with five shooters. The first player places two shooters, and White places the other three. Whoever claims three shooters wins. Online Play Board Game Arena (real time, turn-based) Boardspace.net (real time, AI option) igGameCenter (real time) Mobile Apps Boardspace.net local multiplayer or online, IOS Boardspace.net local multiplayer or online, Android

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Credits

Designers

1
Luis Bolaños Mures

Artists

1
Néstor Romeral Andrés

Publishers

2
(Web published) nestorgames

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