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Vejen box art
2019 Ranked #10,905

Vejen

This trading strategy game has merchants build houses, upgrade carts, transport goods, and sell them profitably. Changing currencies, events, and market prices make a growing network valuable only when it can adapt.

Medieval Transportation Pick-up and Deliver Trading

Players

2-4

Play time

60-120 min

Age

12+

Complexity

3.38/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Vejen, players slip into the role of traders in the late Middle Ages. On many small paths which connect villages in Denmark and Germany, players must set up trading houses, upgrade their ox cart, buy goods, travel long distances, and resell goods. The game has both a Danish and a German currency, which can change at any time. A game lasts twelve rounds, with each round being divided into four phases: Event phase Income phase Action phase Round-end phase Evaluation phase (only after round 12) At the beginning of an event phase, a new event tile is revealed. An event consists of two parts, one part changing the bid price and the other having events that change the interaction between the players, restrict movement on the game board, or similar. During the income phase, each player receives resources from the trading houses they've built. The main phase is the action phase, during which players can buy resources, build buildings, travel over the Haerveje, and sell resources in other places. You always have to keep an eye on the price in order to sell as profitably as possible. They can accept assignments to get more profit. Only those who expand their trading network and develop their oxcart will be able to win in the end.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
60–120 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

2
Thomas Nielsen Kai Starck

Artists

1
Alexander Jung

Publishers

1
Spielefaible

Linked items

No published linked games yet.