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Urbis box art

Urbis

Players

2-6

Time

30-60

Age

10+

Weight

1.33

Rating

5.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Urbis has a high level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Urbis has a high variability gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Urbis has a strong replayability score of 7.9.

Luck profile

Urbis has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You’ve been given a unique opportunity to become a head of the magnificent city of Urbis. There is always a plenty of those who are eager to take this place, so when such a chance comes up, they’re ready to take it by all means. The city of Urbis is ruled by the City Council elected by the residents. The main objective of the game is to become the Head of the Council. Like all the other players, you are a Council member who is responsible for the well-being and prosperity of the city. Each Council member (player) has an access to the city treasury and guard, and is obliged to follow the Council’s decreets. Each councillor is in charge of one of the city blocks (represented by a board given to each player in the beginning of the game) and aspires to develop his block either quickly or proficiently. Gold and silver from the treasury are distributed depending on the buildings that have been put up on the block. However the block residents are always on the lookout: no one wants to live close to the cemetery, gibbet or prison. Take thought for the residents, spend some money, and these grim buildings will appear on the neighbour’s block instead of your own. Hospital is also an essential city institution but it demands substantial charges to maintain. Taking this into account a player might awaken his inner dictator and build up his block with slums and honky-tonks, regardless of the residents’ needs, because the first player to fill all the building slots on his block becomes a winner. Which way is the best? To consider the block residents or to just execute the will of the Council? To turn your block into a dark place or a blooming garden? In Urbis you’ll have to make decisions promptly.

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Credits

Designers

1
Alexander Rasputin

Artists

1
Maxim Maximenko

Publishers

1
GaGa Games

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