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Ur: 1830 Bc box art
2001 Ranked #6,262

Ur: 1830 Bc

An economic irrigation game where landowners direct water through channels, reservoirs, and pumps to develop ancient kingdoms. Income funds upgrades or dividends, while changing technology and political collapse make control of fertile land decisive.

Strategy Games Ancient Civilization Auction/Bidding Tile Placement

Players

3-6

Play time

Not listed

Age

14+

Complexity

3.86/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game isn't a true 18xx game, in the sense that it's officially sanctioned by Francis Tresham. However, it shares a good number of characteristics with the 18xx series of games, while still being different enough to be a different game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game isn't a true 18xx game, in the sense that it's officially sanctioned by Francis Tresham. However, it shares a good number of characteristics with the 18xx series of games, while still being different enough to be a different game. The game is about diverting water from rivers into irrigation channels and supplying the life-giving water to sections of land. In 18xx, there are private companies; in Ur, there are independent nations. In 18xx, there are companies with shareholders and a majority-controlling president; in Ur, there are countries with landowners and a majority-controlling King. Once a Kingdom has enough land purchased in it, it begins to build water infrastructure in the form of reservoirs and pumps. These structures draw the water away from the rivers into irrigation channels which are drawn straight on the board. Like 18xx, the technology increases as the game progresses, making channel diggers obsolete and bringing out more efficient waterworks. When a section of land is irrigated, the owner earns a small degree income and the kingdom it's located in earns a much larger income, which can then be given to the landowners or kept in the Kingdom's coffers for future upgrades. The game is finally over when all the incoming water is used, forcing the southern tribes to invade, or a kingdom cannot fulfill it's obligation to buy more ditch-diggers and falls into revolution. The player with the largest personal holdings (land and money) is the victor.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
180 min
Age
14+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

2
Jeroen Doumen Joris Wiersinga

Artists

2
Herman Haverkort Tamara Jannink

Publishers

2
All-Aboard Games Splotter Spellen

Linked items

No published linked games yet.