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Uno: Cars box art
2006 Ranked #18,561

Uno: Cars

This shedding card game has players match colors or numbers, empty their hand, and score from opponents’ remaining cards. A Victory Lap card can swap everyone’s hands, abruptly turning a winning position into a burden.

Card Game Children's Game Hand Management Brands: Disney

Players

2-10

Play time

Not listed

Age

7+

Complexity

1.2/5

Rating

5.70

Harder to teach Low interaction Light strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.7/5

High replayability

Interaction 3.5/5

Low interaction

Player scaling 4.5/5

Scales well

Strategic depth 3.3/5

Light strategy

See all 5 specifications

How it plays

How does it play?

The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw cards from the draw pile until they are able to place a card. Wild and special cards spice things up a bit. Additionally, when playing their penultimate card from their hand, players must shout 'UNO' or face a forfeit of drawing two further cards. WHAT MAKES THIS DIFFERENT FROM TRADITIONAL UNO: Victory Lap Card. When played, each player puts their hand face down on the table and passes it to the next player. Only the player of the victory lap card gets to look at the hand in front of them, which they choose to either keep or pass. If they keep passing, the hands keep getting passed around, until the Victory Lap player selects a hand to keep. Play then continues with all players adopting the new decks they now have in front of them.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
2
Play time
10 min
Age
7+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Merle Robbins

Publishers

1
Mattel, Inc.

Linked items

No published linked games yet.