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To Unlimited, And Beyond box art
2014 Ranked #13,047

To Unlimited, And Beyond

Card-and-chip shedding game has players beat previous plays while trying to discard every card and chip. Chips can alter card values but must also be removed, creating a tradeoff between stronger plays and progress.

Abstract Strategy Card Game Hand Management

Players

3-6

Play time

Not listed

Age

8+

Complexity

1.33/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In To Unlimited, and Beyond, a.k.a. Chip It, players need to rid themselves of both cards and chips to win the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In To Unlimited, and Beyond, a.k.a. Chip It, players need to rid themselves of both cards and chips to win the game. The problem? Getting rid of your cards might require you to take chips! Each player starts the game with a random hand of cards and a few chips. On a turn, you either play cards to the center of the table (with you beating the cards previously played, if any) or return two chips to the stock. In more detail, the first player to play cards lays down one or more cards of the same value. You can take chips from the stock to alter the value of the cards you play. With a red card, each chip you take adds 1 to the value of that card; with a yellow card, each chip you take adds the value of the card to itself. If you play a red 7 and a yellow 4, for example, you can take two chips from the stock to make the 7 an 8 and the 4 an 8, and now you've played a pair of 8s. (Chip It has green and purple cards instead of red and yellow ones.) To play cards on top of this, you must play a pair of 9s or some stronger pair. If you cannot play or choose not to play, you must return two chips to the stock. You are still in the round, but if all players pass in turn, then the player who last played cards clears the pile and plays whatever they wish (or returns two chips to the stock, passing the lead to the right). Whoever first has no cards in hand and no chips in front of them wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
10 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Chikasuzu (????)

Artists

4
Azuma Azuma Fiore GmbH Wanjin Gill Takashi Yamauchi (????)

Publishers

5
AMIGO COLON ARC ForGames Playte Ponkotsu Farm (????????)

Linked items

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