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...und Tschüss! box art

...und Tschüss!

Players

4-6

Time

?-?

Age

10+

Weight

1.3

Rating

6.38

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

The game ...und tschüss! has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value. The player interaction score is average, but overall, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for ...und tschüss! is 7 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

...und Tschüss! means "So Long!" and is a simple card game where players compete for successive scoring cards on the table by laying cards with the lowest total. The trick is, there is one scoring card fewer than the number of players, so someone always goes empty handed. A bit like musical chairs. The deck has blue cards numbered 1 to 15 and red cards numbered -5 and -10. According to the number of players, you're dealt a hand and then the scoring cards are laid out. So with 6 players, you get 9 cards and compete for 5 on the table. The scoring cards are sorted from lowest to highest and everybody chooses a card from their hand and shows it. The lowest value card wins the lowest scoring card (which could easily be a negative!). That player is out and the remaining players choose another card. Whoever has the lowest total takes the next lowest scoring card and is out, and so on , until there are 2 players left competing for the final scoring card. Again, you add a card to your total, and whoever now has the HIGHEST total wins the last scoring card. Which means that if you can't go for the prize, you try to duck out earlier. Get it wrong and you've no chance of getting points. Play twice through the deck and the highest points scored wins. Part of the Goldsieber à la Carte line of games.

Editions

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Credits

Designers

1
Martin Wallace

Artists

2
Kai Fujiwara Franz Vohwinkel

Publishers

3
Artra Design, Ltd. Goldsieber Spiele Pigphone