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Ugg-tect box art
2009 Ranked #3,587

Ugg-tect

This team building game has cavemen create functional structures from nearby materials. Limited communication turns construction into comic chaos.

Party Games Humor Party Game Acting Pattern Building

Players

2-8

Play time

30-45 min

Age

8+

Complexity

1.19/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu! When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp) The fastest – and most accurate – architect/building team will carry the day...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
30–45 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Walter Obert

Artists

5
Harald Bilz Jochen Eeuwyk Selami Ileman Christian Pearce Paolo Vallerga

Publishers

1
Heidelberger Spieleverlag

Linked items

No published linked games yet.