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Tzolk'in: The Mayan Calendar box art
2012 Ranked #59

Tzolk'in: The Mayan Calendar

A dynamic worker-placement strategy game where Mayan tribes use rotating gears to develop their people and honor the gods. Waiting makes an action stronger, but workers cannot remain on the gears forever, creating a constant timing puzzle.

Strategy Games Ancient Civilization Bias End Game Bonuses

Players

2-4

Play time

Not listed

Age

13+

Complexity

3.67/5

Rating

7.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up. The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
13+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

2
Simone Luciani Daniele Tascini

Artists

1
Milan Vavroň

Publishers

1
Czech Games Edition

Linked items

No published linked games yet.