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Turbulence box art
2013 Ranked #19,613

Turbulence

This air-traffic strategy game has controllers maneuver planes and land five at their strip before an opponent does. More planes create more options to rotate and swap, while pushes and collisions let rivals disrupt a carefully planned approach.

Abstract Abstract Strategy Aviation / Flight Modular Board Pattern Building

Players

2-3

Play time

Not listed

Age

12+

Complexity

1.4/5

Rating

5.77

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It’s August 1981 in the midst of the Air Traffic Controller Strike. President Reagan has just ordered all controllers back to work.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It’s August 1981 in the midst of the Air Traffic Controller Strike. President Reagan has just ordered all controllers back to work. You determined to keep your job, have returned – only to find the situation is even more turbulent then before: more planes, less controllers, and high competition. But that doesn't faze you, because you are an AIR TRAFFIC CONTROLLER. In this turbulent game you control 7 planes, of which 5 must reach your landing strip to win! You have three actions each turn with which you may: Take-Off, Move across one Air Current, Rotate, or Swap Seems simple right? Not exactly. Rotating and Swapping can only be done if your planes are touching the tiles so the more planes you have on the board, the more power you have. In the mean time your opponent will be trying to get their planes in and pushing or crashing (yes you can collide into other planes) to prevent you from getting there first! You'll be swapping, pushing, rotating, crashing, landing, taking-off, and triple pushing in this game of TURBULENCE.

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Editions

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2–3
Play time
30 min
Age
12+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Andrew Enslow

Artists

1
Andrew Enslow

Publishers

1
The Game Crafter, LLC

Linked items

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