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Tubyrinth box art

Tubyrinth

Players

1-6

Time

?-?

Age

8+

Weight

1

Rating

6.22

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Tubyrinth has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Tubyrinth has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player in Tubyrinth has a set of pipes — "tubes", one might say — and each round in the game each player has a playing board that shows an entry point and an exit point; the game includes 42 double-sided boards, each with a different design. Players race to use 5-7 of their pipes to create a path from entry to exit on their board. The first player to create such a path scores 5-7 points, while all the other players score 0-2 points (7 minus however many pieces the winning player used). After someone wins, each player takes a new board, and whoever first scores 25 points wins!

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Martin Nedergaard Andersen

Artists

1
Oksana Dmitrienko

Publishers

4
Game Factory Kanga Games Lifestyle Boardgames Ltd Piatnik

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