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Trivial Pursuit: Team box art

Trivial Pursuit: Team

Players

2-6

Time

?-?

Age

12+

Weight

1.5

Rating

5.68

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.5

Low interaction

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate interaction

Replay value

Trivial Pursuit: Team has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth.

Luck profile

Trivial Pursuit: Team has a high strategic element and minimal reliance on luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, Trivial Pursuit: Team is a game that rewards knowledge and strategy, making it a low luck game.

Overview

Players work in teams in this edition of Trivial Pursuit. The game consists of four rounds of six types of questions: Multiple Choice, Name Six, Go for Broke, Reference, More or Less, and "Are You the Expert?". Instead of answers simply being right or wrong, answers are worth 1 to 6 points, depending on how correct the answer is or whether it was answered correctly on the first try. The team with the most points at the end of the game wins.

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