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Trivial Pursuit: Genus Edition – Bite Size box art

Trivial Pursuit: Genus Edition – Bite Size

Players

2-6

Time

?-?

Age

15+

Weight

1.5

Rating

5.54

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.1

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Trivial Pursuit: Genus Edition - Bite Size has a high variability gameboard, with different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Trivial Pursuit: Genus Edition - Bite Size has a strong replayability score of 7.61 out of 10.

Luck profile

The final luck score for Trivial Pursuit: Genus Edition - Bite Size is 7, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is another in the "Bite-Size" range of Trivial Pursuit games. Trivial Pursuit: Genus Edition – Bite Size is intended as a portable travel game. The game is packaged in a wedge ("piece-of-pie") shaped box. The game does not feature a game board, and thus, there is no roll-and-move mechanic. Instead, players roll the colour coded die, and answers a question matching the colour rolled. The colours correspond to categories that include geography, entertainment, history, arts & literature, science & nature, and sports & leisure. If a player correctly answers a question, he may "go for a wedge" by answering another question in the same category. If he does so, he keeps that card. If the player answers a question incorrectly, it is the next players turn. Play ends when a player has collected six cards/correctly answered 12 questions.

Media

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Editions

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Commerce

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Credits

Designers

1
(Uncredited)

Publishers

2
Hasbro Horn Abbot International

Linked items

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