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Tribes Of The Wind box art

Tribes Of The Wind

Players

2-5

Time

40-90

Age

14+

Weight

2.68

Rating

7.44

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Tribes of the Wind has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game. Overall, the game has a strong interaction score.

Replay value

Tribes of the Wind has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions adds to the game's longevity and freshness. While it may take some time to learn, the game offers a rewarding experience for those willing to invest the effort.

Luck profile

Tribes of the Wind has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is determined by a balanced mix of luck and strategy.

Overview

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards. Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources. As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers. When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins! —description from the publisher

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