Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Core mechanisms
Key systems that shape the decisions players make.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Movement Points
Spend a movement allowance across spaces with different costs.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Grid Coverage
Place pieces to cover required cells or patterns on a grid.
Read the full game description
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards. Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources. As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers. When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins! —description from the publisher