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Tribes box art

Tribes

Players

4-8

Time

?-?

Age

?+

Weight

2.08

Rating

6.51

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Tribes has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Tribes has a strong interaction score.

Replay value

Tribes offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

Tribes has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Tribes is a role-playing game that plays a lot like a board game and simulates the way our ancestors lived long ago. The players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters, but the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids and do whatever you have to do to make sure they survive to adulthood. The players must know when to cooperate, and when to cut their losses and protect their own families. Players can re-create – and change – the earliest human societies by instituting their own laws and social patterns, and see what effects the rules of society have on their ability to survive and reproduce. With several copies of the game and a referee, it's possible to have several tribes playing at once, competing, trading, exchanging members, and even making war on each other.

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