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Träxx box art

Träxx

Players

1-4

Time

?-?

Age

8+

Weight

1.19

Rating

6.56

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

träxx has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

träxx has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. träxx scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, träxx has a solid replayability score of 7.9.

Luck profile

Träxx has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a game that is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Each player in Träxx has an erasable game board that features lots of colored hexagons shaped into a larger hexagon, with the numbers 2-10 being scattered across this playing area. While the color and number arrangement is the same on all player boards, the starting point differs on each board. (The second edition of Träxx includes a pad of individual score sheets instead of erasable boards.) To play, shuffle the deck of fifteen cards, then reveal the top card, which will show four or five colored hexagons. Playing at the same time, each player takes an erasable pen and draws a path on their game board — with this path starting at or at least passing through the starting point on their board — that covers up to as many hexagons as were revealed, with the colors of the hexagons in your path matching those shown on the card. Thus, if the card shows two gray hexagons and one each of blue, red and yellow, then your path can cover at most two gray hexagons and one each of blue, red and yellow. Once all players have drawn their path, reveal the next card, continuing the path in either direction and covering only as many hexagons of the proper colors as is shown on that card. A path cannot cross itself. When your path crosses a number, call out that number. If you're the first one to reach it, you'll score that many points at game end; if others have reached it first, you score half this many points, rounded up. Once you've finished all fifteen cards, the game ends and you lose one point for each space not covered. Whoever has the highest score wins!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Steffen Benndorf Reinhard Staupe

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

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